Available courses

Course Description

Logos, signage, products and labels, and any identity item are made to be seen. This topic covers the design aspects of how element, color and typography can add visual impact and appeal to designs. A design’s shape, size, simplicity, or complexity and how it interacts with its surroundings is key to its readability and visibility in a sea of other designs.

 

Teaching Modality

This is a live instructor-led online seminar with participant engagement via Q&A. This class will use Zoom as the main conferencing platform.


Course Description

The main purpose of the logo is to identify the person, product, business, or service you’re designing it for, it's primarily a strategic tool for your brand or business.

 

Most consumers have strong opinions regarding their favorite brand. These opinions are more emotional than rational. Some brands (e.g. Apple, Microsoft, Adidas etc.) resonate with customers more than others. They form an emotional attachment to these brands, often disregarding better products and services for ones with higher visibility and brand recognition.

 

This 6-hour workshop allows participants to incorporate the best practices and creative techniques that will take logo designing to the next level.

 

Teaching Modality

This course provides live instructor-led demonstration and discussions, student engagement and on-the-spot hands on exercises using Zoom, Google Classroom and Adobe Illustrator CC. A design brief will be given to the students to accomplish and present on the last day.

Course Description

This seminar lays down the foundation for understanding bitmap editing and digital photography. It is an excellent introduction to Photoshop or an image-editing software. Highly recommended for graphic designers, illustrators, photographers, art directors, corporate communicators, and advertising executives who want to understand the digital imaging process.

 

This is a highly recommended course for those who want to take up Adobe Photoshop Essentials.

 

Teaching Modality

This is a live instructor-led online seminar with participant engagement via Q&A. This class will use Zoom as the main conferencing platform.


Course Description

While the importance of Typography is often overlooked in graphic design, it plays a critical role in strengthening your brand, creating interest in your product, and highlighting your message. It is an artform on its own, whether it be for print, mobile, animated or web graphics. Understanding the concept of Typography will help you make a creative decision on what typeface or font to use that will make or break a design concept.

 

Teaching Modality

This is a live instructor-led online seminar with participant engagement via Q&A. This class will use Zoom as the main conferencing platform.

Adobe Photoshop is the industry-standard graphics and photo editing software. This online course covers the software’s fundamentals needed to work with and edit graphic images made up of pixels. By the end of the course, participants will have an understanding in running and using Photoshop for creating and editing images.

 

Teaching Modality

This course provides live instructor-led demonstration and discussions, student engagement and hands on exercises using Zoom, Google Classroom and Adobe Photoshop CC. When necessary, students will complete exercises after-class to be submitted before the next one.

Color Theory is a tricky subject matter for any beginner artist, so this series is designed for those who are just starting to dip their brush into the paint. The first lesson is an introduction to the 3 Scales of Measurement used in color, and an overview of how we go about relating this array of different colors together in order to bring unity to our paintings and illustrations. We will first do a series of lectures, followed by a demonstration. If you are using digital drawing applications I recommend Affinity Photo as it has the best mixing tools for digital paint. If you’re using traditional paints I recommend starting with a cheap set of water based or acrylic paints, oils tends to be a little tricky to begin with. Red, Blue, Yellow, White and Black are all you will need. The pencil sketch for the exercise is available in the course notes.

Through a critical examination of research terminology, ethics, and techniques, participants will be able to establish or expand their understanding of research. The language of research, ethical principles and problems, and parts of the research process in quantitative, qualitative, and mixed methods techniques are all covered in this course. Participants will apply these theoretical foundations to begin critically reviewing literature relevant to their field or interests and determining how research findings might help them understand their work, social, local, and global environments.

Objectives

  • Understand research terminology
  • Be aware of the ethical principles of research, ethical challenges and approval processes
  • Describe quantitative, qualitative and mixed methods approaches to research
  • Identify the components of a literature review process
  • Critically analyze published research

The game design course is a complete course that aims to teach you how to 

Create Your Game Concept 

Create Characters

Animate Your Characters

Create the Environment

Integrate Your Assets into the Game

Develop the Game Structure

Create Levels and Game Progression

Post-Produce and Visual FX

Deploy the Game

Create a realistic human model in this course.  In this course you will learn how to 

Blockout

Sculpt torso

Sculpt legs

Sculpt feet

Sculpt arms

Sculpt hands

Sculpt head

Adjust sculpts

Refine sculpts

Produce final touches

In this course, we will dive into

The profession of compositing

Input in compositing

Basic compositing

Intermediate compositing

Advanced compositing

Output in compositing

The business side of compositing

Many creative people have known that they are artists, musicians, writers, designers and performers from a young age. They may have spent years at a university, college, art school or conservatory being inspired, finding role models and perfecting techniques. During this exciting few years of their lives, not much may have been said about what awaits them after they graduate.

In this course you will create a Business plan, find your entrepreneurial inspiration, Create your entrepreneurial business, and Grow your business to the next level.

Multimedia Publications is a semester course designed to provide students with the ability to utilize digital tools and multimedia software, produce interactive media projects, and create digital publications. Students use various digital tools and software to publish online and in print. The course also provides students with hands-on experience with graphic design, digital photography, for different media production.

Processional animator and actor goes way beyond other tutorials to teach fundamental acting skills within the context of animation. This course assumes you know how to move your character. Now it's time to focus on why you're moving your character. Because if you think about it, animation really is just another form of acting. But how many animation curriculums spend a lot of time on acting? Rarely is it more than a mention. In this course you will learn fundamental acting skills within the context of animation. 

The course begins with a lecture based format for learning the core principles and concept of acting, like the C.R.O.W. and W.O.F.A.I.M. acronyms. Then you're challenged to apply what you've learned with a total of 8 exercises. While recording video of yourself acting might be a little uncomfortable at first, trust us: You'll have a ton of fun once you get over the initial comfort!

This course is unlike any animation course before it because it hardly features any software usage at all. Don't let that confuse you though. Until this point, the entire Animation Learning Flow has largely featured the How of animation (which involves a lot of Blender workflow). "Acting for Animators" is all about the Why. Stepping away from software to learn acting will greatly improve the artistic quality of your character animation.

This course assumes you know how to move your character. Now it's time to focus on why you're moving your character.


In this class, you will learn how to make 2D games and art experiences without programming, using the free Godot game engine with its drag and drop Visual Scripting features.

You will learn basic concepts of programming logic, fundamentals of the Godot Engine and the Godot Editor, Godot Visual Scripting and how to find or make assets for your game.

You don't need prior experience to follow this class, the only requirement is a desire to make games and fun experiments and a computer with any operating system since Godot runs everywhere! This class is aimed at those who are looking to get started in game development or those interested in learning Godot.

First, you will learn what is the Godot Game Engine and what can you make with it. Then you will learn the different ways of how you can make a game with Godot. After that you will learn how to find assets for your game and a brief overview of how to create your own assets, from art to music to sound effects.

Then we will dive in straight into Godot's Visual Scripting to create our game!

Learn how to make levels with tile sheets, how to move a character in 8 directions, how to add pickups, how to add and detect collisions and how to animate a character.


Through a critical examination of research terminology, ethics, and techniques, participants will be able to establish or expand their understanding of research. The language of research, ethical principles and problems, and parts of the research process in quantitative, qualitative, and mixed methods techniques are all covered in this course. Participants will apply these theoretical foundations to begin critically reviewing literature relevant to their field or interests and determining how research findings might help them understand their work, social, local, and global environments.

Objectives

  • Understand research terminology
  • Be aware of the ethical principles of research, ethical challenges and approval processes
  • Describe quantitative, qualitative and mixed methods approaches to research
  • Identify the components of a literature review process
  • Critically analyze published research

The course 3D modeling and rendering deals in depth the different skills for computer modeling design. Trainees will model 3d objects and render simple objects using a 3D modeling software in this course.

The course 2D ANIMATION consists of competencies that a trainee must achieve to produce 2D animation, multimedia and special effects for film and television/video in both production and post-production stages.

 The units of competency comprising this qualification include the following:

  1. Produce key drawings for animation
  2. Produce cleaned-up & in-betweened drawings
  3. Create 2D digital animation
  4. Use an authoring tool to create an interactive sequence


The course 3D modeling and rendering deals in depth the different skills for computer modeling design. Trainees will model 3d objects and render simple objects using a 3D modeling software in this course.

The course Drawing 2 deals in depth the different skills for computer aided design. Trainees will draw and layout simple objects using a CAD software in this course.

The course Physics of animation deals in depth the different principles of animation. Trainees will draw and animate in this course.

IU UX is the core of interactive media design, From touchscreen applications and websites to motion design and video, interactive media designers create the User Experience (UX) and User Interface (UI). In this program, students learn to design and produce illustrations, photography, infographics and simple animations for anything interactive. After this program, technologists become skilled compositors, they are able to create motion graphics, virtual environments and integrate then in their own media content.

This course is all based on opinion in the logo design processes.

Artist see logo design subjectively. These topics include the following

  1. logo design theory
  2. logo execution
  3. typography
  4. color pallets
  5. art files

In this course you will learn how to work with adobe illustrator to create logos.

You will also learn how to use photoshop mock-ups.


The course 2D ANIMATION consists of competencies that a trainee must achieve to produce 2D animation, multimedia and special effects for film and television/video in both production and post-production stages.

 The units of competency comprising this qualification include the following:

  1. Produce key drawings for animation
  2. Produce cleaned-up & in-betweened drawings
  3. Create 2D digital animation
  4. Use an authoring tool to create an interactive sequence


IU UX is the core of interactive media design, From touchscreen applications and websites to motion design and video, interactive media designers create the User Experience (UX) and User Interface (UI). In this program, students learn to design and produce illustrations, photography, infographics and simple animations for anything interactive. After this program, technologists become skilled compositors, they are able to create motion graphics, virtual environments and integrate then in their own media content.

The 3D ANIMATION Qualification consists of competencies that a person must achieve to produce 3D animation. This include competencies in creating 3D models for animation, applying shader and texture on 3D models, setting of character rigging, animating character and lighting and rendering animation scene.  

 The units of competency comprising this qualification include the following:

  1. Create 3D Models for Animation
  2. Apply Shader and Texture on 3D Models
  3. Set Rigging
  4. Animate 3D object
  5. Light and Render Animation Scene




DITFFVP is an introduction to the basic concepts of production and basic directing techniques. Students will be introduced to terminology, roles, basic shooting techniques, mastershots, interpreting the written word, as well gain an understanding the three stages involved filmmaking- preproduction, production and post-production. There is also a lab/workshop component where students will put the theory taught in class to use and explore first hand the concepts introduced while rotating weekly through various roles.

An illustrator and cartoonist are the proverbial jack-of-all-trades, functioning by turns as writer, cinematographer, graphic designer and yes all round illustrator. This course will explore essential components of cartooning: figure drawing in in pencil and ink, background basics, comic-strip writing or graphic storytelling, and panel composition. Students will develop basic drawing and cartooning skills with focus on a self-published mini-comic alongside several class exercises and worksheets. This course is helpful for anyone interested in comics and animation.

THIS COURSE IS ABOUT VISUAL COMMUNICATION. COMMUNICATION MEANS TRANSMITTING IDEAS, EXPERIENCES OR MESSAGES, OFTEN BETWEEN PEOPLE. THEREFORE, YOU ARE COMMUNICATING WHEN YOU SIMPLY TALK TO SOMEONE, PEOPLE COMMUNICATE IN MANY DIFFERENT WAYS: BY TALKING, BY WRITING AND OFTEN ALSO BY DRAWING. COMMUNICATION BY DRAWING, OR PICTURES, IS CALLED GRAPHIC COMMUNICATION. PEOPLE LIKE ENGINEERS OR TECHNICIANS OFTEN EXPLAIN HOW A MACHINE WORKS BY MEANS OF DRAWING, WHICH IS A SPECIAL TYPE OF GRAPHIC COMMUNICATION CALLED TECHNICAL DRAWING. TECHNICAL DRAWING IS OFTEN CALLED THE UNIVERSAL LANGUAGE OF TECHNOLOGY SINCE PEOPLE ALL OVER THE WORLD USE TECHNICAL DRAWING TO EXPLAIN HOW THINGS WORK. IF YOU WANT TO UNDERSTAND THIS TECHNICAL LANGUAGE THEN YOU MUST LEARN VERY WELL HOW IT IS WRITTEN. IN THIS LESSON WE WILL SHOW YOU EXAMPLES OF TECHNICAL DRAWING AND WILL TEACH YOU THE BASIC ELEMENTS OF TECHNICAL DRAWING.